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Video Game Use, Aggression, and Social Impairment in Adolescents with Autism Spectrum Disorder.

Journal of autism and developmental disorders2023

Davis Konnor, Iosif Ana-Maria, Nordahl Christine Wu, Solomon Marjorie, Krug Marie K

What this study means for families

This study looked at video game use in autistic teenagers. Parents reported their autistic teens were more likely to play video games and spent more time gaming than other teenagers. Playing video games itself wasn't linked to more aggression or social problems. However, when autistic teens played games 'more than average,' parents reported higher levels of aggression and some social difficulties.

Summary by AutismInsights from published abstract. This is not a substitute for reading the original paper.

Research summary

This study examined video game use patterns and their relationship with aggression and social functioning in autistic adolescents using parent-reported data. Parents reported that autistic adolescents were more likely to play video games as a hobby and spent more time gaming compared to typically developing peers. While there were no differences in aggression or social impairment between autistic gamers and non-gamers, excessive gaming (more than average) was associated with increased aggression and greater social difficulties in awareness and mannerisms. The findings suggest that the amount of gaming, rather than gaming itself, may be relevant to behavioral outcomes in autistic adolescents.

Summary by AutismInsights from published abstract. This is not a substitute for reading the original paper.

Key findings

  • 1

    Autistic adolescents were more likely to play video games as a hobby and spent more time gaming than typically developing peers

    Confidence: moderateRelevance: high
  • 2

    No differences in aggression or social impairment between autistic video game players versus non-players

    Confidence: moderateRelevance: high
  • 3

    Excessive video game use (more than average) was associated with greater aggression and social impairment in awareness and mannerisms

    Confidence: moderateRelevance: high

Summary by AutismInsights from published abstract. This is not a substitute for reading the original paper.

Clinical implications

Clinicians should assess gaming patterns rather than gaming presence alone. Excessive gaming may warrant intervention for aggression and social awareness difficulties. Focus should be on gaming duration and potentially game content. Moderate gaming may not be inherently problematic for autistic adolescents.

Summary by AutismInsights from published abstract. This is not a substitute for reading the original paper.

Limitations

Study relies solely on parent-reported data without objective measures. Sample size not reported. Cross-sectional design prevents causal inferences. No specification of video game types or content. Lacks standardized measures for defining 'average' versus 'more than average' gaming time.

Summary by AutismInsights from published abstract. This is not a substitute for reading the original paper.

Original abstract

We used parent report data to investigate video game playing, aggression, and social impairment in adolescents with autism spectrum disorder. Parents of autistic adolescents were more likely to report that their child plays video games as a hobby compared to parents of adolescents with typical development and also reported that their children spent more time playing video games. For autistic participants, we found no differences in aggression levels or social impairment when comparing players versus non-players. However, playing video games "more than average," as compared to "average" was associated with greater aggression and greater social impairment on "awareness" and "mannerisms" subscales.

Future studies should focus on how type of video game(s) played is associated with these clinically important variables.

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Evidence Grade

Emerging

limited

Grade assigned by AutismInsights based on study type and published abstract.

Study Details

Journal
Journal of autism and developmental disorders
Year
2023
PMID
35821547
DOI
10.1007/s10803-022-05649-1

MeSH Terms

ChildHumansAdolescentAutism Spectrum DisorderAggressionVideo GamesAdolescent BehaviorAutistic Disorder